![]() However, moving your head into the direction of an opponent’s incoming strike will increase the damage caused-for example, ducking forward into an uppercut or flying knee can cause significant damage. Some strikes can be thrown effectively out of these evasive moves. ![]() Flicking the right stick up, down, left, or right will dip your fighter’s head in that direction. The right stick can be used to move your head and evade incoming strikes. If you start to throw a head kick but decide it was a bad idea, you can cancel the strike. Pressing the R2 button can also be used to cancel strikes in their wind-up phase. Be careful, as your block can be broken if you absorb too many strikes in a short period of time. Hold the R2 button to block high, or the R2 + L2 buttons to block low. Check the ingame move list for more information about what combinations your fighter can throw with maximum efficiency. CombinationsĮvery fighting style has a variety of striking combinations that can be thrown with increased speed and fluidity than a random combination of strike inputs. Every strike has an optimum range from which to do damage: for example, throwing a head kick from too close will lessen the impact, and throwing a hook from too far away means the strike will fall short. StrikingĪll-new RPM technology and a redesigned control scheme allow fighters to strike on the move, which means controlling the distance to your opponent is more important than ever. Use these tips to master some of the maneuvers that can lead to victory. Once you’re inside the Octagon, it’s time to put your moves to the test. Arm trap: left or right R2 + right stick left/right.Right hammer: fist left stick up + Triangle.Left hammer: fist left stick up + Square.Get up: right stick up / L1 + right stick up.Defend get up: R2 + right stick right/up/left/down.Defend submission: R2 + right stick right/up/left/down.Defend transition: R2 + right stick right/up/left/down.Submission attempts: L2 + right stick right/up/left/down.Advanced positions: L1 + right stick right/up/left/down.Get up/Transitions/Sweeps: right stick right/up/left/down.Advanced transition modifier/ Ground and pound modifier: L1.Knees to leg/Knees to body: L2 + Cross / Circle.Knees to leg/Foot stomp: Cross / Circle.Defend flying submission: R2 + right stick right/up/left/down.Defend clinch break: R2 + right stick up.Defend transition right: R2 + right stick right.Defend transition left: R2 + right stick left.Reversals on cage/Thai whips: L1 + right stick left/right.Transitions/Breaks: right stick right/up/left/down.Power throws: L2 + L1 + right stick right/up/left/down.Double leg/Basic throws: L2 + right stick right/up/left/down.Single leg/Basic throws: L2 + right stick right/up/left/down. ![]()
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